Monday, February 28, 2011
IB Film Oral Presentation Critique- My Oral!
IB Film Oral Presentation Critique- NOT My Oral!
Wednesday, February 2, 2011
"Edward Scissorhands"- Oral Component Part 2: Narrative and Film Language and Representation
Is the narrative organized by plot or time sequence, or some other way?
The narrative is organized by plot, but the main portion of the movie in which the plot occurs is a flashback with no interruptions.
Does the film use other principles than narrative sequence as a structure (for instance, an argument?
Outside of the flashback in which the main part of the movie occurs, the narrative is triggered by the fact that it is snowing. It's important because the story surrounds the fact that Edward has scissors for hands and that it wouldn't be snowing without his ability. Also, the castle at the top of the mountain is a focus point in the first shot, and we learn that it becomes an important part of the story because later it triggers Peg's curiosity about this strange building in a suburban neighborhood. The curiosity the snow and castle is supposed to develop is what propels the grandma to tell the story about Edward.
What is the nature of our engagement with the story or characters?
How are characters and issues represented?
What is the style and effect of acting and performance?

How is meaning created by camera angles, shots, and camera movement?








How is meaning created through proxemics, territorial design, or open and closed forms?
How is meaning created by editing and sequencing?



How is meaning created by sound and music?

How is meaning created by location, set design and mis en scene?
Does the film make use of symbols, metaphors, or allegories? What are they and how do they work within the context of the film?
What emotional information is conveyed through the filmmaking process?
Monday, January 31, 2011
"Edward Scissorhands"- Background for Oral Part 1: Historical and Sociocultural Context
Jenna Fontaine and Jenevieve Rantisi: Sound Design- Short Film Treatment
Let Me In...title still in progress
Log-line: A girl who is home alone becomes a victim of her own mind when she hears a strange voice beckoning her to “let go of the fear.”
General Flow/Scipt:
The screen is black. We hear a furious tapping noise. Then there is a hand, white against a dark table and casting a shadow. We see a multitude of fast angles, but never the face of the person whom the hand belongs to. The tapping stops, and the camera lands on a girl’s face. We see a close up of the girl’s face, with wild eyes searching. We hear her thoughts: She left me for one night. Just one night...
We see a full shot ofGirl: the small, dark room she is in.
...And now I’m here. Now I’m here...
There is a dull office with a man at a desk sitting across from a woman. The man looks tired and is dressed in a suit. The woman looks distraught and her eyes are looking into space.Girl: ...At least it’s quiet now.
The man is writing on a piece of paper. He looks up.Detective: [bored tone] What were you doing while your daughter was at home?
After a moment, the detective coughs. We see the lady close up jerking her head to look at him.
Woman: I left her for one night...
We zoom in all the way into the girl’s eye. We still hear the tapping
Woman: ...Just one night.
We zoom out of a clock set at an evening time and track over to the same woman preparing to leave a house. There is a still soft tapping of the girl’s hand on a table in the background.
Woman: I know I don’t usually go out at night, but work’s been so hectic. I really need a break.
Girl: It’s alright, Mom. I understand.
Mom: Are you sure? I know how you feel about being home alone at night.
Girl: [whispers] It’s alright.
Mom: [sigh] Okay. Hey I’ll order you a pizza! Just cheese?
She puts some money on the banister.
Girl: [quietly] Thanks. [frantic whisper] Lock the door!
Mom: Will do. Love you!
The girl, fear in her eyes, nods in reply. We hear the mother’s footsteps going down a flight of stairs as we linger on the girl’s face. She walks over to the top of the stairs when it closes, listening. She hears the deadbolt click and smiles a bit.
She is sitting cross-legged on a couch with all three lights on. She is absorbed in the television, but her expression is neutral. She jumps at the sound of some people chatting next door. She shakes her head and returns to the TV. Then there is an unintelligible whisper. The girl sighs and turns up the volume on the TV. But the loudness of the whispering dominates the TV. She presses mute, and the whispering stops.
The girls face twists in confusion and she turns off the TV. She gets up and walks over to the next room, a dark portion of the house. The whispering continues.
Voice: [voice of girl, distorted] Come. Come. Let the fear go and be free. It’s easy.
The girl turns on the light, but the voice stops. She turns it off again and the voice starts again, repeating the previous lines. The girl steps out into the dark room and continues, looking for the source.
Girl: [franticly] Mom. Mom! Is that you? Stop it and come out.
Voice: Forget about Mom. You don’t need her. Just come. Come. Let the fear go. Let me in and be free. It’s easy.
The girl runs to her room, turns on the light, and locks the door behind her. The voice begins to overlap. She sits in the corner, eyes shut, hands over her ears, rocking back and forth.
Girl: [frantic whisper]: Shut up. Shut up! [she begins to cry] Shut up! Shut up! Shu...
There is a loud knock on the door. The girl jerks up, alert. The whispers stop. Then there is a single whisper.
Voice: Just do it! Stop the fear for once.
The girl, neutral-faced, stands up, goes into another bedroom, opens a drawer, takes out a gun (fake no worries!) and walks slowly to the door, hand trembling. She slowly turns the deadbolt, opens the door, points the gun at the pizza man,
Voice: Let me in and be free.
Pizza man: Hey, wha...
Bang bang. The girl smiles madly.
Girl: [distorted voice] See, it’s easy.
Zoom in to the girl’s wild eye.
Zoom out of her eye in the dark room again. The girl is still tapping furiously.
Voice: You thought I’d gone. [tapping stops] Wrong. You live your life in fear, so I’m taking it.
Girl: [desperate]: Leave me alone!
Girl: [distorted voice]: [chuckle] Never.
The girl smiles madly. Fade to black.
Sound Design plays and important role in the development of the conflict/character because the distorted voice is what leads the girl to go crazy and kill. The interior monologue is also meant to give a sense of intrigue. It is important to the setting because the girl is alone in the house and the dark room. The subtext is emphasized with the italicised words as well as the captions, especially with the frantic whispering that demonstrates the girl’s fear. We will have foley sound effects for the pen scratching, the deadbolt locking, some of the tapping, the TV, the distant chattering, and the (fake!) gun going off. The rhythmic match will be associated with the opening shots when we see the girl at different angles, but not her face. The sound bridge will be used a few times, such as when we hear the girl finishing her thought in the beginning when the girl says “At least it’s quiet now,” when the mom says “Just one night,” and the tapping noise during flashbacks/forwards. The most obvious leitmotif is the evil twin’s voice. We also associate her with the tapping of her hand because of her anxiety. When there is tapping, we know it’s the “good” girl, but otherwise we depend on the distorted voice to know for sure she’s not. Music will also be added to accompany the different personalities: evil or good. For example, sad music will fade in after we are shown the first shot, but during the very last shot there will be dark music. That will be added in the 2-column script (dialogue was just really important, so we put it in the general flow).
Friday, January 21, 2011
"Edward Scissorhands"- Oral Component Part 1: Genre and Audience








Sunday, December 5, 2010
The Hurt Locker Analysis

The acting was also very good because the foul language suggests the urgency and authenticity of certain situations, such as when they are looking for the bomb in the car. The Production design was also remarkable because, being set in Jordan just miles from Iraq's border, it looked like it was really in a city in Iraq. The marketplace also gave a very good glimpse of everyday life there.
I also like the extreme close-ups from the side because they really show how focused the character is. I also like the point of view shots when wearing the suit and mask because it isn't like we're watching the action from afar.
The framing is also nice because it is oftentimes not straight on, but to the side, instead (rule of thirds). I really liked the Canon zoom lenses as well because that added to the shakiness to make it seem like the person filming it is just a bystander with a handheld. The camera vs. actor blocking was oftentimes unique, such as when they are filming something very far away. It's like it's hard for the camera to leave the troops because the cinematographer (which is like a bystander) has the fear of leaving protection and getting close to the enemies far away. The dominant imagery is of bombs and camouflage uniforms because those represent the troops and their mission. The dominant color is beige, as seen with the ground, clothing, and landscape. The bombs are also dominant icons because they are what keep the troops moving close to the enemy. What I also like about the territorial design is the vastness of empty space between, whether out in the open rural area or the road between the troops and the enemies outside or looking outside from their houses or shops. I think it's open form because we also see glimpses of the enemies in their fort or running down the stairs. The only significant or special thing I noticed about the light design were silhouettes: for example, when an Iraqi man is running down the stairs after a bomb is discovered.
I like the silhouettes because they emphasize the strength of the sun in the Middle East.


I like the flash forward to when James is in the supermarket because it provides a severe contrast to life in the war. This is a great technique because we're so used to being in Iraq that, like James, we want to go back. It makes normal life look bland. The parallel action is also good, such as when James is searching for the bomb and the Iraqi man is running downstairs, because it adds another perspective to the film. The montage of the first bomb exploding is amazing because it really sends the message that everything is going to be different now, and it is when James arrives. 

A repeated motif was the sounds of breathing, such as when James is wearing the bulky suit with the mask. I think it represents the hard work that goes into their job as well as the intensity of the climate in Iraq. In particular, I liked the sounds in the car when James is looking for the bomb because it is realistic and hearing nothing but that heightens our awareness of the urgency of the situation. There are synchronous sounds that add to the realism of the film and compliment the shakiness and random zooms.

I also think it's funny because of how James is so careless, while Sanborn is very anxious and cautious. At the same time, though, we are worried about James.